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Open the tool by double clicking its icon (do for each affected tool individually) The Tool Settings window opens automatically, scroll down to 'Soft Selection'. Deselect 'Soft Select'. For more information about Soft Select, see Soft Select components in the Maya Help.
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cmds.select('pCube1.f[*]') or a range: cmds.select('pCube1.f[2:4]') Maya will sometimes return compacted names like pCube1.f[2:4] as well. You can split these out into individual items with the filterExpand command: For Maya 2016, the option is Mesh Display -> Reverse. @jose.fuentes: You can check your face normals by selecting an object and either Display -> Polygons -> Face Normals or going into Attribute Editor, picking Mesh Component Display and checking Display Normals. You need to reverse the normals of all the faces with green lines not facing out. If there are more "islands" of faces around and those islands are all combined under one object with the one you doing extrude - this "bug" will not happen. This only happens when doing extrude on mesh/object that is not closed or water-tight (i.e. cube) and has no "islands".
See more of kariset's one line face.
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I have tried to mark all the faces and delete but then Maya deletes all faces. I have tried to select one face and then use the "grow selection with < + shift" still deletes all the faces. cleanup doesn't work either This looks a little basic, so let’s add one final detail. Right-click on the object and drag to select Face.
Select the duplicate that you just separated the nose creating the UV island for the nose and then select one of the 10 faces and do the "Copy Mesh Attributes". Repeat for all 10. What this will do is allow you to easily in the UV Texture Editor select the nose UV island of all the faces and then use Convert to Contained Faces to convert the UV selection to the faces of the nose.
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The Keep Faces Togethersetting (Keep Faces Together) controls how Maya treats the edges of adjacent faces. If on, Maya selects all faces whose normals are pointing in the same direction and whose flattened areas are within the minimum and maximum values you set. Min / Max values You can enter the minimum ( Min ) and maximum value ( Max ) for this area which lies in the UV plane. Open the tool by double clicking its icon (do for each affected tool individually) The Tool Settings window opens automatically, scroll down to 'Soft Selection'. Deselect 'Soft Select'. For more information about Soft Select, see Soft Select components in the Maya Help. I need Reddit's help again!
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If this is possible I would then like Max to extrude them all simultaneously, can this be done. That is why you can't select polys whose normal is facing away from you.
Within this function you can select if you just only want to select what you see, per example only the vertices in front on you and not those on the rear side of the model (and all other through the model). Python in Maya - Select x faces every x faces.
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Close hole: Fills selected holes in mesh objects. Cut mesh: Cuts whole faces from mesh objects. Trim mesh with a plane: Trims faces and parts of faces on one side of a plane Maya Angelou (Marguerite Annie Johnson) Texter till The Mask: We wear the mask that grins and lies. / It shades Logga in · Registrering; Select your language In counting all our tears and sighs. My life has been one great big joke!